The Dead Forest The entire forest surrounding Kleg Nar is petrified, with stone trees frozen in mid bloom. Aside from the paths the forest is full of razor sharp stone plants and the shards of abandoned homes. The forest has always been this way, and the few maps leading through it are held by ghouls and slavers. There are a few creatures that live in it, but all of them are extremely vicious and thankfully rare.
The Sea of Monsters A lake, fully half the size of the Sea of the East, cold and murky from the glacial runoff’s path through the steppes. The Ghouls know more about it than the people, but it is reportedly full of strange creatures and dangerous to traverse. The Ghouls often bring strange bones to sell in Kleg Nar, claiming they were caught in The Sea. These bones are highly prized in ship-building as well as arcane rituals so they fetch a good price.
The Wandering Forest Despite the best efforts of the Quarmallians this forest is completely unmapped. It seems that after even the most minimal inward excursion people become lost for days, sometimes weeks, and pop out in strange locations, mad with hunger. Stories of the trees moving at night are told to children to keep them quiet.
The Shifting Sands Much like The Wandering Forest this area is completely unmapped. The strange winds coming south across the Sea of the East move the dunes around so often that whole caravans of cartographers have been engulfed as they slept.
World’s End About three days’ sail west from the tip of The Great Forest is a belt of storms reaching from the northern tundra as far south as people have ever gone. It fluctuates with the seasons, and has even made landfall near Quarmall, but not in recent memory. No ship has ever ventured in and survived for more than an hour. Sailors tell tales of immense creatures seen breaching in the lightning and of land on the far side but no one has ever returned with proof.
The Citadel of the King of Kings The closest thing to a universal religion among all of the cities is the taboo surrounding this place. Legend says that it is the realm of the ruler of the West but no one ever travels there, and no one ever comes from there. As the stories go the city is beautiful, full of riches and magnificent architecture, but it is abandoned, waiting for the True King to bring it to its full glory. No pillaging party has ever come back with any goods, claiming assault by spirits, Ghouls, and nomads or even stranger beasts. The Citadel has awaited its king for centuries, the lineage is believed extinct and the tales have been relegated into legend and song.
The Nomadic Lands Aptly named, they are a barely survivable stretch of barren steppe full of roving tribes, some Ghoul, some Mingol, some Kleshite; they survive off of their hunting and gathering capabilities. Many of them trade in the City of Ghouls, but more profit through the Equinox Fairs.
The Dragon Rocks Also known as The Boiling Isles. No one knows how or why, but these rocks have constantly smoked and smoldered all throughout history. The sea boils for a half mile around them in every direction and a dull red glow can be seen through the steam. Needless to say, no one has ever mapped them, even the scrying efforts of accomplished mages have failed. Modern shipbuilding has yet to create something that can survive the approach intact. People still try to go every once in a while, but inevitably wreckage washes up somwhere and their families bury dolls in memorial.